// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "imageInfo.h"
#include "Engine/LocalPlayer.h"
#include "STShotLocalPlayer.generated.h"

class UGameViewportClient;
/**
 * 
 */
UCLASS()
class USTShotLocalPlayer : public ULocalPlayer
{
	GENERATED_BODY()

private:
	FScreenshotInfo shotViewInfo;
public:

	void SetViewPoint(FScreenshotInfo ViewInfo);
	void ReleaseView();

protected:
	virtual void GetViewPoint(FMinimalViewInfo& OutViewInfo) const override;
	
};
